I’ve been racking my brain for ideas to solve some of the issues players have been voicing. I will try to address them in this post, my apologies for its length.
Complaint: being placed in brackets with garages far superior rendering competition to be too difficult.
This is a tough one. A P2W player rightfully should have an advantage, but this doesn’t have to alienate the lesser-spenders. As a F2P I am not in any doubt that I should not win as often as Eric does, so RQ limited events are my bread and butter. When an unlimited RQ event comes out I may just smarf, no problem with that either.
Currently only 2% of a 100 person group wins tier 1, 8% tier 2, 20% tier 3. These numbers are really quite harsh. Maybe something more evenly spread would keep more players interested. 5/10/15% etc. The idea behind this is that Hutch then don't need to adjust the brackets so meticulously, because there is enough chance for everyone.
Asian Event time CRISIS! (Ok, this one really affects me so I CAPS’d it)
Complaint: Asian players have event times starting and ending in the early morning hours, for me it’s 5am.
I would like to have 2 start/end times so that people can choose the playing time that suits them. This is an idea I really want to be implemented. I can never defend my position at the late stage because of the Asian hindrance. This makes me not want to compete from the beginning, I'm simply not interested. I have been grinding for the past month with a view of just farming, rather than competing and that is NOT what this game should be.
If we had staggered catchment areas with alternative start/end times we could see much more variation in the groups of players we are placed with.
For example, if Hong Kong was the west most location of one catchment area, and the East most area of another catchment area, I could be playing with Japanese/Korean players on Monday, and Indian/Middle Eastern players on Tuesday. I won’t see the same players everyday, and I can also not be hindered by my location in terms of competitiveness.
These are the 2 major issues I see with the game and my ideas to solve them.