General Discussion

True Cost of Upgrading (In-game Dollars)

willcf15willcf15 Member Posts: 263 ✭✭✭
Hello, Friends.

I've done some calculations on how much maxing out a car costs in a couple of different scenarios. As usual, just sharing my results in hopes that someone finds it useful for...something. I don't really know what, but hey, it's not like you guys have anything to do in game, so you might as well read this, right? RIGHT?!? Okay enough whining.

I'll start with my results, and then explain the method and assumptions:

Cost of maxing class of car where fuse material would have been sold:

Class Upgrade Cost Consumed car cost total cost
F  $    11,525.00  $                       1,875.00  $        13,400.00
E  $    19,625.00  $                       1,875.00  $        21,500.00
D  $    30,625.00  $                       3,750.00  $        34,375.00
C  $    44,525.00  $                    15,000.00  $        59,525.00
B  $    61,325.00  $                    37,500.00  $        98,825.00
A  $    84,509.00  $                  187,500.00  $      272,009.00
S  $  103,925.00  $                  937,500.00  $  1,041,425.00

So the class of car being maxed is on the left. The upgrade cost is an estimation of how much the actual upgrades would cost, excluding the cars that were fused. So basically, if you had all the cars you needed to fuse, you'd have to have this much money lying around to do it. If you think these numbers are wrong, let me know. They shouldn't be off by much though. The consumed car cost is the combined sale cost of the 15 cars that would be fused into the upgraded car, and the total cost is the other two columns added together. This is basically the cost of the actual upgrades plus the money that you would have if you had sold all those cars instead of fused them.

Cost of maxing class of car where fuse material must be bought in packs:

Class Pack bought Upgrade Cost C.C.Cost (Packs) total cost (packs)
F Plastic  $                    11,525.00  $             9,750.00  $            21,275.00
E Plastic  $                    19,625.00  $             9,750.00  $            29,375.00
D Aluminum  $                    30,625.00  $          32,163.46  $            62,788.46
C Ceramic  $                    44,525.00  $        163,016.41  $          207,541.41
B Ceramic  $                    61,325.00  $        337,009.09  $          398,334.09
A Ceramic  $                    84,509.00  $    2,325,416.67  $      2,409,925.67
S Ceramic  $                  103,925.00  $  11,182,500.00  $    11,286,425.00

The difference here is that I am assuming that you don't have any of the required fuse cars lying around, and are buying packs specifically for the purpose of finding fuse material. I know that's not super realistic, at least for me, but maybe it is for some of you. The "pack bought" assumes the pack that would cost the least per class of car you need to fuse on average, derived from an updated version of the data found here:

http://forums.hutchgames.com/discussion/996/gold-money-strategy-analysis-actually-means-in-game-cash-not-real-money-dollars

Assumptions common to both tables:

-You always fuse with the class below. So a C-class car will use D-classes to fuse, an A-class car would use B-classes to fuse, etc.
-You are fusing to X.3/X.3/X.3. If you're doing one of those "magic tunes" to X.1/X.2/X.3 or whatever, you will need additional fuse cars, and the cost will increase
-The upgrade cost of a car was determined by the following formula: [Fully Upgraded Car Sale Value]-[Stock Car Sale Value])*4/3. This was experimentally determined, so let me know if any of you have actually kept track of how much the upgrades on a car costs.
-The cost per car of class when buying packs followed this chart:

Class Buy Cost Pack bought
F  $          650.00 Plastic
E  $       2,144.23 Plastic
D  $    10,867.76 Aluminum
C  $    22,467.27 Ceramic
B  $  155,027.78 Ceramic
A  $  745,500.00 Ceramic

These are quite complicated formulas that include the sell value of cars that you aren't keeping, and assume average luck. I can provide more details if you want, though most of that can be found at the thread I linked before.

That's all folks. Thanks for reading, and maybe this will help you make more informed decisions or something. Cheers!

Comments

  • ritter_seboritter_sebo Member Posts: 327 ✭✭✭
    nice list! and it helps for the overview, thx alot
  • GsearchGsearch Member, Wrenchmen, Senior Wrenchmen Posts: 1,991 ✭✭✭✭✭
    Wow, that is eye opening.  Great post.
  • Hutch_IanHutch_Ian Member, Hutch Staff Posts: 221 Wrenchman
    edited November 2017
    In-game cash NOT real dollars! It's an interesting analysis, I love seeing the community look into stuff like this!
  • willcf15willcf15 Member Posts: 263 ✭✭✭
    edited November 2017
    Hutch_Ian said:
    In-game cash NOT real dollars! It's an interesting analysis, I love seeing the community look into stuff like this!
    Included in the title, I learned from having my title edited last time ;) I think this one is pretty clear though. We've pretty much all maxed out C-class cars, and know it doesn't cost $60,000 of real money unless you wanna tune your Elise in real life
    Post edited by willcf15 on
  • TopDivesTopDives Member Posts: 356 ✭✭✭
    Damn, i was actually doing that the last few days putting everything in excel so i could share it  B)
  • willcf15willcf15 Member Posts: 263 ✭✭✭
    TopDives said:
    Damn, i was actually doing that the last few days putting everything in excel so i could share it  B)
    Ah sorry, beat you to the punch. I have an unfair advantage cause I've got so much information already in excel, things like this take less than an hour haha.

    I'd really like to see your results though :)
  • SleekSleek Member Posts: 142 ✭✭✭
    edited November 2017
    Looking at that difference between A and S class really raises some questions about the point of EVER upgrading an S23 or S24. 
    I feel like it shouldn't jump so much in cost to upgrade an S class.  Even B to A class gap is pretty substantial. 
  • ljhcjpljhcjp Member Posts: 269 ✭✭✭
    I’m just gunna go upgrade loads of F cars now... so cheap
  • willcf15willcf15 Member Posts: 263 ✭✭✭
    Sleek said:
    Looking at that difference between A and S class really raises some questions about the point of EVER upgrading an S23 or S24. 
    I feel like it shouldn't jump so much in cost to upgrade an S class.  Even B to A class gap is pretty substantial. 
    We actually kinda talked about this a little bit over on Mettiti's thread:

    http://forums.hutchgames.com/discussion/comment/20237


  • NumarNumar Member Posts: 1,555 ✭✭✭✭✭
    Great infos , great work !!
  • tichoblintichoblin Member Posts: 691 ✭✭✭✭
    It's time to push it up
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