Hutch_Demorphic admin

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Hutch_Demorphic
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Hutch Staff
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Hutch games that I am playing
Top Drives, Race Kings, MMX Hill Dash, MMX Racing, Hot Wheels: Race Off
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  • Re: That Guy :v

    Nice post!
    Hutch HQ is indeed located in London, UK, and the 16th is here for us now and the new build is live. Hoping that you have all managed to update the game, whether in PH, UK, US or elsewhere.
    This is not fake news.
  • Re: What is your most favourite car in this game?

    Jay said:
    I want this!

    Jay, you should give Race Kings a shot. Some lovely GT40's in there!
    (Shameless plus).
  • Re: What cars do you think should be added?

    LADA 
    Yugo
    Polonez
    Trabant
    Wartburg
    Moskvich
    Tatra

    What a list!
    I used to live in East Berlin and the smelly Trabi was everywhere, the rich stink of unburnt fuel.
    There was also a small shop that would sell old GDR stuff, like bottled Trabi exhaust fumes!
  • Latest Soft Launch Release - May 2017

    An update from Race Kings Product Owner Ben:

    It’s Ben from the RK team, with an update on the next version (v15).

    The centrepiece of this new version is a new feature, Ranks and Objectives.  Many players understand the flow of the game just fine - race, bet, upgrade, buy better cars, and aim for the top of the leaderboards and ultimately the Finals - but others need help understanding what they should do next, so that’s what we’ve added.  New players start at rank ‘Novice’, and are given three simple objectives (win a race, fit an upgrade, place a certain bet etc).  Meet all three to earn a star.  Win three stars, you reach the next rank.  Winning a star brings prizes - cash and gold, bigger race bonus, a higher cash limit (now called ‘Max Cash’) - and reaching a new rank unlocks a new bet.  This system completely replaces XP and Levels.

    Things you should know:
    - When you first play the new build you’ll be given a rank based on your old Level.
    - You’ll also get a brief explanation of the new stuff from Rocky
    - We’ve reduced some of the Max Cash numbers (the maximum amount of cash you can hold).  Your Max Cash may have reduced, especially if you were at a high level. If now have more cash than your new limit you won’t lose the excess, but you can’t earn more cash until you have spent down to below your limit again.  This is part of the ongoing refinements to the game economy as we approach a worldwide launch.
    - Because bets are now linked to Rank, it’s possible that some bets you’ve been placing are now locked.  You’ll need to complete objectives to increase your Rank and unlock those bets.
    - You may have noticed that the Ford GT season ended, but was replaced by another identical one.  This is because we’re approaching our worldwide launch date - up to now, you guys have been extra-special early players, helping us find out what works and what doesn’t before the wondrous day when we go live everywhere - and we have some tricky event calendar planning.  With apologies, we have to run the same season again in the meantime.  It will all shake out soon - thanks for your patience.

    - The Main Event is also changing:
       - The current single seven-day event is changing to a series of seven one-day events.  This will start when the current Main Event ends, this Friday 12th at 12:00 UTC.  
       - During the week, blueprints for two cars are available: one is a model unique to that week, so if you don’t complete it during the week you’ll either have to buy the remaining blueprints or miss out; the second is a model available throughout all four weeks of the season, with 50% of the blueprints available each week (so you could win the car in two weeks, or even two cars over the four weeks).  Each car requires 40 BPs to complete.
       - Each of the seven days of the Main Event is slightly different.  The Blueprints for the special weekly car are only available Mon-Fri.  The season-long car BPs are available every day.  Also, Monday and Wednesday’s Main Events offer Pro Pack tokens suitable for these cars, while Friday, Saturday and Sunday’s Main Events have much bigger Gold prizes.

    Version 16 will follow in a couple of weeks.  It includes one more big change: the vertical scrolling list of events is getting replaced by a map, which is more familiar to players and (hopefully) easier to navigate.  Also in that build is a new Class S car…

    There’s no way this big change will be completely painless.  If you have problems, contact us through the Help button at the bottom of the Event list or reply here directly.
  • City: Stage 1 Strategy

    This is the first in a series of strategy guides. Here you will see Bob from Hutch racing off against Jamie from Hutch. These guys are fast with PB's of 1:02 on City: Stage 1, currently ranked 3 and 4 globally. There's a lot of advanced tactics to be picked up from watching them in action.



    Top Tips for City: Stage 1

    Getting to the top is not easy. You should ultimately know every ripple and curve of each track intimately and be able to race with your eyes closed. Try 15 minutes of meditation before racing in order to get fully into 'The Zone'. Bob only races in the lotus position to help maintain his focus and inner calm. Once prepared, you are ready to go.

    1) Firstly, make sure you have a great profile picture. The serious look should be enough to intimidate anyone who gets close to your time. You might want to try other approaches like Hutch_Matt who goes for the ludicrously comical face, which is a huge distraction to your rivals.

    1.1) We recommend wearing a black James Bond-style sweater, you will simply go faster wearing one. Remember, the biggest challenge is solid preparation and mental rehearsal. It might be possible to get a black sweater on loan and reap the same benefit (Warning: not tested). Loose or colourful clothing is not recommended, expect to add 2-3 seconds onto your time by ignoring the fashion aspects of Hill Climb.

    2) To get times this fast you need minimum of The Classic SX1 fully upgraded. That's a lot of racing and upgrading in The Classic. Be prepared to work for it. Fortunately, you probably need to race this track quite a few times to understand some of the subtle nuances involved in braking and when to lay the smack down with quite serious acceleration.

    3) You need to hit the hill before the first swinging bridge correctly in order to clear it. If you don't know which hill I mean, you are probably not ready.
    Look how Bob rear-ends his Classic on the proceeding hill to shed speed and get the perfect approach. This is the work of a master, feathering the brake like a virtuoso concert violinist. After the swinging bridge, make sure you break heavily following the big drop-off to avoid losing lots of speed by bouncing around. Plan ahead and improvise only when necessary.

    4) You need to hit the first gap jump correctly in order to clear the following big hill completely and gain valuable seconds. This is the feel-good hill, if you make this in good time you are doing very well. Bob messes this up a bit in the video, and Jamie takes a big lead here. Bob knows he has messed up, you can see it in his over-eagerness to try and claw back some time afterwards.

    5) The 'softly' approach is needed next, patience and subtlety win out in order to take the steep hills gently and avoid getting too much air. Too much air on these hills is a killer, it will slow you down and destroy your ambitions. Getting these hills right really sets you up for a beautiful combo that will leave your rivals eating dust, and you soaring like an eagle to the finish.

    6) There's a couple more key braking zones to master before the finish, including the second swinging bridge. This bridge is known as the noob-destroyer, under-estimate it at your peril. It's absolutely incredible how much you need to rear-end brake before the second swinging bridge. If I had not seen it with my own eyes in this video I would not believe it.

    7) After finishing, ensure you brag to any Facebook friends whose time you have just beaten. Make it sound like it only took a couple of tries, even if it took 50. Sun Tzu will smile upon your mental warfare with pride. This is 80% a mind game and stopping others from reaching your time is a big factor.

    We hope this guide helps. Feel free to post links to your fastest City: Stage 1 vids or screenshots.