The Chip System, The Solution Of Rarity Changes

JackyQuJackyQu Posts: 1,283 ✭✭✭✭
It's been 2 years since I started playing this game and I had experienced many disruptive vehicle rarity changes. I suggest that everytime there is a rarity change (regardless of moving up or down rarity), the car affected will reset to stock (000). Then we receive "chips", or "tokens" according to how many fuses we have put into the affected cars. For example, the Syncro W12 I maxed is going to move from Epic to Legendary. Then after the update, my maxed Syncro become a stock Legendary car, while I receive 5 Epic Chips as a result of I have put 5 fuses in before. When my maxed SLS Roadster moves to Epic, I receive 5 Legendary Chips, and SLS Roadster becomes a stock Epic. Those Epic chips and Legendary chips allow me to upgrade my other epic/legendary cars accordingly. Many other games have this "upgrade chip.”thing and worked great. This game can do the same.  The “chip” window can be around here


Please have a look, Hutch Employees

Comments

  • JackyQuJackyQu Posts: 1,283 ✭✭✭✭
    Also, the Chip also can be give away to players as Daily Rewards or  Festival Rewards (Chips for F,E,D or even C Classes)
  • AslanVAslanV Posts: 514 ✭✭✭
    I agree, people are happy to have a S, and others are happy to not compete against a maxed one .
  • JackyQuJackyQu Posts: 1,283 ✭✭✭✭
    There is another solution, each Chip is equivalent to one car and can be dragged with other cars. Each time you drag one, the number on the chip decreases.
    My thought: 

  • lemmings99olemmings99o Posts: 1,505 ✭✭✭✭✭
    I dislike this idea, if you pull a good epic you need to max it to compete with the non maxed good legendary cars, which you do and you're now happy to be able to compete in events, 
    Suddenly it goes to legendary, gets reset back to stock and becomes absolutely useless as a stock bad legendary and your left with fuse tokens that you may not have any good epics to max instead. How disheartening would it be to players to have their ability to compete randomly taken away.

    Rarity changes are just part of the evolution of games like this, it's why most people upgrade the cars at the top of their rarity and not the ones at the bottom.
  • JackyQuJackyQu Posts: 1,283 ✭✭✭✭
    Or only increase rq, not rarity, when an epic is buffed. I don't see anyone complaining about zl1 1le
    ZL1 1LE is special, if it is S now, imagine how frustrating the re-run will be
  • JackyQuJackyQu Posts: 1,283 ✭✭✭✭
    I dislike this idea, if you pull a good epic you need to max it to compete with the non maxed good legendary cars, which you do and you're now happy to be able to compete in events, 
    Suddenly it goes to legendary, gets reset back to stock and becomes absolutely useless as a stock bad legendary and your left with fuse tokens that you may not have any good epics to max instead. How disheartening would it be to players to have their ability to compete randomly taken away.

    Rarity changes are just part of the evolution of games like this, it's why most people upgrade the cars at the top of their rarity and not the ones at the bottom.
    How about new players? How about someone didn’t pull that car before its rarity went up? It will be much more fair if the “chip” system exists. You won’t lose any of your food you used and you will have a free S. 
  • chemineecheminee Posts: 115 ✭✭✭
    JackyQu said:
    I dislike this idea, if you pull a good epic you need to max it to compete with the non maxed good legendary cars, which you do and you're now happy to be able to compete in events, 
    Suddenly it goes to legendary, gets reset back to stock and becomes absolutely useless as a stock bad legendary and your left with fuse tokens that you may not have any good epics to max instead. How disheartening would it be to players to have their ability to compete randomly taken away.

    Rarity changes are just part of the evolution of games like this, it's why most people upgrade the cars at the top of their rarity and not the ones at the bottom.
    How about new players? How about someone didn’t pull that car before its rarity went up? It will be much more fair if the “chip” system exists. You won’t lose any of your food you used and you will have a free S. 
    And if you do pull something good right after rarity change then it basically gets maxxed for free.
  • lemmings99olemmings99o Posts: 1,505 ✭✭✭✭✭
    JackyQu said:
    I dislike this idea, if you pull a good epic you need to max it to compete with the non maxed good legendary cars, which you do and you're now happy to be able to compete in events, 
    Suddenly it goes to legendary, gets reset back to stock and becomes absolutely useless as a stock bad legendary and your left with fuse tokens that you may not have any good epics to max instead. How disheartening would it be to players to have their ability to compete randomly taken away.

    Rarity changes are just part of the evolution of games like this, it's why most people upgrade the cars at the top of their rarity and not the ones at the bottom.
    How about new players? How about someone didn’t pull that car before its rarity went up? It will be much more fair if the “chip” system exists. You won’t lose any of your food you used and you will have a free S. 

    Your system would artificially widen the gap between P2W and F2P tho,  on a F2P account the car that now goes up to legendary will now never get maxed where as with the current system it stays maxed whereas on a P2W account chances ar4e they wouldn't car that it now needs epic food instead of UR food and still max it expanding the gap,

    With regards to players who havn't yet pulled it, that's the nature of the game as well, what you pull and when is always going to be an issue.

    If a player has a specific car maxed out they shouldn't lose that because of a rarity change.


  • hajduk_fanhajduk_fan Posts: 380 ✭✭✭
    please no

    rarity change is part of game, you'll win on some, you'll lose on some

    and btw, you can ask support to return your fuses when a car moves rarity, they will do exactly what you described except you wouldn't get 5 epic chips, you'd get 15 ultras back, it was done many times for many different players

    but it shouldn't be automatic
  • evilprofesseurevilprofesseur Posts: 1,803 ✭✭✭✭✭
    JackyQu said:
    Or only increase rq, not rarity, when an epic is buffed. I don't see anyone complaining about zl1 1le
    ZL1 1LE is special, if it is S now, imagine how frustrating the re-run will be
    Yeah, but i see no reason why this couldn't apply to non-prize cars too. Saves us all a lot of trouble in every way
  • pSikpSik Posts: 105 ✭✭✭
    The Chip System (I've previously called it "Upgrade Token") is extremely advantageous to Hutch in many ways.
    Right now, due to InFlAtIoN Hutch has watered down their prizing in Tri Series (though at least we did get an A in this one) and it's rubbed people the wrong way.
    The chip system allows them to be more generous with prizing while not directly awarding cars to players.
    I wouldn't recommend changing all events into Chips at all, that would be suicidal, but the daily could turn into a Chip event.
    It could also allow them to change up the prize boards again to remove the cars and swap for chips.

    It also allows them to go down a road that they currently would struggle with, on demand events.
    Say for some gold cost, you could enter a 8h, 24h, 48h, event that would purely award Chip tokens.  These events could vary in sizing and people could join what they think their garage would be best at.

    The last idea I'll talk on would be allowing them to open an 'Upgrade Center' area of the single player campaign with tracks we don't currently have it the game.  We know the entire reason they're not adding to the Story is that the expectation would be to give out several URs an epic or two and maybe a Legendary.  Poof, that problem goes right out the window, build it as a training spot for newer players and how to use the Chip Tokens to upgrade their vehicles.

    The last part of the Chip system that needs to be considered is a way to upgrade chips through rarities.
    This would have to be a steep cost to upgrade but it would help players overall in allowing them upgrades to cars instead of selling for cash and praying to the Ceramic gods.
  • evilprofesseurevilprofesseur Posts: 1,803 ✭✭✭✭✭
    pSik said


    The last idea I'll talk on would be allowing them to open an 'Upgrade Center' area of the single player campaign with tracks we don't currently have it the game.  We know the entire reason they're not adding to the Story is that the expectation would be to give out several URs an epic or two and maybe a Legendary.  Poof, that problem goes right out the window, build it as a training spot for newer players and how to use the Chip Tokens to upgrade their vehicles.
    That really isn't the reason. Hutch said multiple times (and I personally agree) that they do not give free and easy access to all maps to reward long term experience in the game
  • HeissRodHeissRod Posts: 6,912 ✭✭✭✭✭
    Right now, our fuse food costs us a garage slot.  Would Hutch require us to have garage slots for these chips/tokens? 😬
  • xaratsarhsxaratsarhs Posts: 335 ✭✭✭
    please no

    rarity change is part of game, you'll win on some, you'll lose on some

    and btw, you can ask support to return your fuses when a car moves rarity, they will do exactly what you described except you wouldn't get 5 epic chips, you'd get 15 ultras back, it was done many times for many different players

    but it shouldn't be automatic

    They only move fuses to an other car and that only if the car in question is nerfed, already mentioned that they will resolve this with a new retune feature.
    They NEVER return the fused cars, they only move fuses, if you know otherwise I would like some evidence.
  • Hutch_DmitriHutch_Dmitri Posts: 93 admin
    Thanks! I will pass this to the team.
  • juan_cruz_96juan_cruz_96 Posts: 298 ✭✭✭
    I like this idea a lot, but it sounds a little bit complicated, and we have listened to Tim and Jon, they try to keep the game simple and "understandable at first sight". I think that an alternative and posible solutions will be to just change RQ and not rarity, as @evilprofesseur said. We already have the Epic Audis over 79 RQ and we never had problems with that. As for the maxed Legendaries that go Epic, it could be as easy as return the difference in cash that cost to max it as Epic compared to max it as Legendary. Everybody would benefit from this, as the one that didn't maxed it as Legendarie now can more easily max it as Epic, and even the ones that didn't pulled it, now have more chance to do so.

    Rarity changes are part of the game, yes, but they benefit some and prejudice others. It needs an imperative solution, as this is worse than any withening gap between F2P and P2W. The chip system propoused by @JackyQu si excellente, but if Hutch consideres that is too much, at least should implement this "patch" to the problem.
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