Club Events Season 2 Balance Update
To reduce volatility, we are increasing the length of Club events and the thresholds needed to win by 100%
To maintain the current level of Club Event rewards, the rewards awarded at the end of each event will all increase by 100%, too
We are also increasing rewards by 30% at the top end. This will mainly help higher RQ players.
Despite events being 100% longer, the Participation thresholds will only increase by 50%, making higher rewards easier to obtain
Max size of events has been reduced 150 to 75 players per side to encourage better distribution of players
New, more open criteria have been added to the pool of criteria that events are seeded from
When a Club is dominating, the opposing Club’s score reduces at 3x speed. We are reducing this to 2.5x speed.
These changes will take place in Season 2. It may take some time for these changes to roll out across all Club Events. We will aim to make to make this changes Wednesday morning UK time.
End of Event Rewards
We’ve heard your feedback for greater rewards. As this is an ‘unlimited’ play mode, rewards are intended to be smaller on a per race basis than other modes. We are actively monitoring how much cash users earn from Club Events and will use this to inform any balance decisions.
We are making three changes for now:
Redistributing rewards. We want players to contribute to their Club’s efforts, not snipe events in their final minutes, so more emphasis has been put on racing more and maintaining a strong leaderboard position. This also implicitly means larger rewards for higher RQ players, so over time levelling up will increase your rewards.
As a result of the redistribution of rewards, there is a moderate increase in rewards of around 30%, that will mainly benefit late game players.
On top of that, we are also doubling rewards in line with event length to keep that ratio the same
The aim is for Club Events to provide a similar distribution of rewards to Daily Events (once end of season rewards are taken into account), but based around actively participating and winning races.
Slightly increasing rewards from Number of Races
Decreasing rewards from Club Victory relative to other categories to reduce the benefit of joining events in the final minutes
Although event length is doubling, the required races is only increasing by 50%, so it is easier to earn the higher Participation rewards
Greatly increasing rewards from leaderboard position
For transparency here are the requirements, and previous and new rewards:
End of Season rewards
For transparency here are the criteria, and current rewards:
As previously stated, Club Events are the new iteration of Daily Events, which have become stagnant and had few incentives for playing legitimately. Daily Events will end as Season 2 begins.
Eight Events a Week
We have been trialing an eighth standard event in the week that starts on Thursdays and ends on Saturdays. If you’re of the position that you prefer normal events, know that we have added a new designed event to the weekly schedule.
Players are matching against bots rather than opposing players too frequently. This is unintended. We will investigate and make a fix. Server engineers are currently focused on reducing overall server errors in the game as a priority.
Why can’t I join a particular area that has an event in?
You can only target areas that haven’t been cut-off. You can enter events only if you can travel from your HQ to the event, without travelling through a rival Club's sector or a sector with an active event in it.
A full FAQ can be found here: https://hutch.helpshift.com/a/top-drives-new/?s=general-game-info&f=what-are-club-events&l=en