Club Events Season 3 Balance Update (copy from I/G Forum)
"At the end of last week, we pushed a server hotfix live:
Fixed an issue where players would match against bots rather than opposing players too frequently.
Reduced the overall server error rate and cause of general server slowness
Seasons will now run for 48 hours rather than a full week to make individual events have more of an impact on the final result. End of Season rewards will scale down to accommodate this change. End of Event rewards are unchanged.
Event turnover is currently too high. We are increasing the score thresholds that determine when a Club is dominating, from 200/400 points to 500/1000 and decreasing the opposing score’s decay rate from 2.0x/2.5x to 1.5x/2.5x at these thresholds
New open criteria added to the seeding pool last season will now always represent one of the three criteria for each day, so a third of events will be more accessible.
RQ limits have been increased across many criteria. Events are generating between a min and max RQ value. This change increases the maximum possible RQ limit for events and so the average RQ for each event
These changes will take place in Season 3+. It may take some time for these changes to roll out across all Club Events. We will aim to make to make this changes Wednesday morning UK time.
End of Season rewards
As the season has reduced in length, End of Season rewards have scaled down.
The number of events required to enter for the Participation achievement has increased, relative to the season time.
Why can’t I join a particular event that has an event in?
You can only target areas that haven’t been cut-off. You can enter events only if you can travel from your HQ to the event, without travelling through a rival Club's sector or a sector with an active event in it."
A full FAQ can be found here: https://hutch.helpshift.com/a/top-drives-new/?s=general-game-info&f=what-are-club-events&l=en