Slicks & RQ

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Comments

  • lemmings99olemmings99o Posts: 1,339 ✭✭✭✭✭
    Just make it up to rq 50 and that'll last us a few years lol
  • REALAISREALAIS Posts: 520 ✭✭✭
    I agree with redoing RQ.
    RQ40. 
    RQ limit 200
  • MoogMoog Posts: 418 ✭✭✭✭
    edited August 2019
    Should the bottom end be changed to? Currently the lowest RQ is 3, there are lots of RQ3 cars that are not balanced. If the lowest RQ was 1 this could be addressed. The downside would be that the ability to throw an RQ1 car in to give you 'spare' RQs would be greater.

    If you didn't do this and raised the RQ level, then 45 would be the sensible maximum as it gives 42 RQ 'slots' then which evenly divides by the 7 classes give 6 RQs per class. This would then give a new RQ limit of 225.
    Post edited by Moog on
  • RWareRWare Posts: 1,114 ✭✭✭✭✭
    Just think.....if we got an RQ increase (as in 200 from 150) we could get a Campaign v2?

    Plz? :)
  • MoogMoog Posts: 418 ✭✭✭✭
    TimBut said:
    I would also love to have Trophies reset, but guess this will never happen
    This would be great, other games do similar occasionally. If there's a worry about everyone having zero, you could give x trophies per prize car (B or above).
  • REALAISREALAIS Posts: 520 ✭✭✭
    Trophies having tiers. And reseting every 6 months depending which trophy tier you are in. Common tier, Uncommon tier, Rare, Ultra rare, Epic tier and last one Legendary tier.

     Making like Seasons. Probably 3 months seasons would be too short.
  • Blue2moroBlue2moro Posts: 2,144 ✭✭✭✭✭
    With seasons will come a fortnite style season pass for £10.
  • MrpiratepeteMrpiratepete Posts: 808 ✭✭✭✭✭
    RWare said:
    Just think.....if we got an RQ increase (as in 200 from 150t) we could get a Campaign v2?

    Plz? :)
    Is there any update or official state on changes for the campaign? Is there anything planed? Like adding new missions or letting the prize boards refresh?
    Would breath new life again in this game
  • TimButTimBut Posts: 961 ✭✭✭✭✭
    And skins for cards, ending with HD picture for 120$ 
  • malsmals Posts: 233 ✭✭✭
    The problem is the limit rq30, chiron, spyder,  p1, pikes peak... are the same rq than others cars like porsche 911, nissan gtr... 
  • NemezNemez Posts: 183 ✭✭✭
    mals said:
    The problem is the limit rq30, chiron, spyder,  p1, pikes peak... are the same rq than others cars like porsche 911, nissan gtr... 
    My point, 100%. This is the real problem 
  • grandvachegrandvache Posts: 2,073 ✭✭✭✭✭
    Hutch_Tim said:
    There are so many issues that would be a higher priority for me than adjusting rq on slick shod cars, but I also don't imagine it's a high load task.
    Yep, nailed it. It's pretty easy to do.

    And can you explain the rq resolver in a bit more detail.  Afaik it's a static manual selection of tracks correct?  Why is it not a weighted average of the actual tracks you've used over the last 3-6 months. Would you be prepared to share the tracks that are used by the resolver?
    Blue2moro said:
    Maybe the resolver shouldn't run every car on every track against every other car.

    Maybe once the resolver has run, maybe just eliminate factoring in the results on tracks where cars just blatantly wont be used. So only dry asphalt would be used for slicks, everything except wet asphalt for offroad, exclude bumpy streets for low cars etc. Would that represent a more accurate RQ list?
    Yes, it is a static manual selection of tracks. I originally wondered if it had too high an emphasis on drags, as it feels like there are more drag specialists emerging in Top Drives, but I now think that's just a by-product of drag specialists being more common in real life. The fact that twisty specialists also emerge from this RQ-generating system (the Beat, the MX-5 BBR Turbo) makes me think it's okay in that balance.

    We tested out removing the more extreme drags used to determine RQ (so that cars with a lower Top Speed, e.g. the DeZir, would rank higher on average), but it made barely any difference to RQs generated, so I don't think the exact distribution is too crucial to it working. I also suspect track-type biases over 3-6 months would largely average out, although I guess we could do an audit of some sort to check!

    To Blue2moro's point, that's sort-of how it works, actually! We rank each car on it's performance on Dry asphalt tracks, Wet Asphalt, and Off-road. Whichever out of those 3 it ranks highest in we consider its "primary" stat, the one it comes second in is the "secondary". We then take a weighted average of the ranks, giving most weight to the primary stat, a bit of weight to the secondary, and a tiny bit to the third.

    When it comes to playing the game, obviously in practice you pick the cars most suitable for the tracks available, and this system effectively rewards you for picking more specialist cars, which feels right. We certainly wouldn't want to remove the advantage of Slicks entirely, the question is only if the balance needs to be adjusted slightly. Since all cars have an exact rank (not just an RQ), it could be as little as bumping it up by (effectively) 0.5 of an RQ, so those at the top end of a given RQ band go up, and those at the bottom don't. (Also as noted, avoiding any changes between A and S). We could alternatively reduce the weight of the secondary stat and that would presumably have a similar effect.

    Overall though, it's seeming from this thread that people aren't too keen on a change though?

    (Also yes, as people have noted, and as I've said elsewhere, there are probably too many cars at each RQ now, so we should consider scaling the range up again, like we did in December 2017).

    @Hutch_Tim thanks for the reply.  Interesting to read that the RQ process is a little more involved than I think any of us understood.

    I think there is probably a selection bias among responses, but yes, it would seem the balance of us don’t want to see a change.  

    Most of us COULD get behind a larger RQ rebalance it seems, and most of us also seem to agree that going to 35 would be insufficient.
  • NemezNemez Posts: 183 ✭✭✭
    There are two RQ levels that have great imbalance: RQ 30 and RQ 3. Although RQ 3 is not really affecting the game, the imbalance in RQ 30 is definitely important. 
    RQ limit should be raised imo. Now if 35 is enough or we need to go even further, need to be examined. 
  • plain333plain333 Posts: 35 ✭✭
    TGPD said:
    plain333 said:
    The problem is pretty easy.
    We have an event, I got a fairly decent setup, since my fokus for a long time, has been my Porsche garage, so I got 2 maxed legendarys - 29rq GT2RS and 911 R. 917/962 both beats my gt2rs in a drag. I could deal with that, in case they did cost 29rq as my GT2 or 30rq. Then rest of my setup would just have to be better. But due to these slicks being cheaper and still stronger cars, I lose 50 points for the GT2 vs 962 duel, +50 for the other duel in the hand, where the enemy has a car worth 1-2 extra rq than mine.

    A car has to be rated out of It's optimal performance. In situations where the car is decreasing It's performance, It's just the wrong car to use.
    Some will argue that then 962/917 will become useless cars. It sure has less usage, but when they are usable, they're best in class. At the moment, they're just overpowered. When was the last time we saw a high rq limited Porsche event with at least 1 trackset having 5*nok dry tarmac? Never?
    If giving them less use is too much, then just change them from slicks to performance tyres - But fix the damn rq!

    Why don’t you just use a 962/917?
    he doesn't have the slicks
    I know. That’s the real problem, isn’t it. 
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