F1 Manager Strategy FAQ
Which stats help with setting a fast qualifying lap?
All stats contribute to qualifying lap times!
Drivers can’t reach their peak performance every single Qualifying Race, but Consistency helps reduce any stat variations by giving your drivers better starts and more regular lap times. The Wet Weather Ability stat is also useful if it rains during qualifying.
Why does my rival have more flags than me?
When matching you against rivals, we will look at the highest flag count each player has achieved in the current season. This prevents players from deliberately losing races to try and match against weaker opponents.
This could lead to a feeling of unfairness, but rest assured that we will always try to match you fairly!
Do wet tyres always give faster lap times even when it has stopped raining and the track is still 40% wet?
Wet tyres might not always be the best on a track that’s 40% damp - depending on how good the driver's stat for Wet Weather Ability is. But, as a rule of thumb, wet tyres will always be the best compound beyond the 50% mark.
How much slower do Softs and Hards become in the wet?
Again, it depends on the driver’s Wet Weather Ability and how wet the track is. Both Soft and Hard tyres will lose up to 2-3 times their usual friction when on a 100% wet track. The grip difference between the two compounds will also be reduced.
How much slower do fully degraded tyres become?
Fully degraded tyres do not become “slower”, but they do lose grip due to being worn out. Depending on which tyre is equipped a fully degraded tyre will never have less than 50% grip.
Does this mean a fully degraded tyre has the same speed on straights and will be slower in corners or does grip also affect the speed of a car on straights?
It will also affect the speed of a car on straights, although less significantly.
Do tyres degrade faster with a full tank at the beginning of the race?
Does driving faster at the beginning of the race cost more fuel due to car weight?
Do the cars drive faster with less fuel?
Does overtaking become easier at the end of the race?
In order to simplify gameplay, car weight isn’t a stat we take into consideration for now.
Would a car with 100 Grip and 0 Aero perform better than a car with 50/50 on both?
Trying to maximise a single stat or having 0 on any stat is going to negatively impact your car's performance; you will have more success in races by distibuting the most points possible across stats.
Power gives a higher overall top speed and acceleration, Aero increases speed in fast corners and Grip increases speed in slow corners. Do they each also affect each other (e.g. more power meaning going faster around corners, more grip means faster overall, etc).
Would it make sense to count a circuit’s fast/slow corners and straights to determine which setup is best? For example, would a setup with more Grip at the cost of less Aero/Power help me in a circuit like Monaco? Or is it just best to get the highest possible setup when adding Grip/Aero/Power?
Determining the best setup for you depends on which components and drivers are in your roster.
Power will be less useful on tracks like Monaco, but it is always important to ensure you have the best setup for: maximising qualifying lap times, ensuring your pit stop will be faster than yours rivals and avoiding breakdowns due to low car reliability.