In todays daily(minday) , cars that dont finish the 75-125 drag(at least the smart fortwo) burst ahead to finish. Its funny because I was just like what?
In todays daily(minday) , cars that dont finish the 75-125 drag(at least the smart fortwo) burst ahead to finish. Its funny because I was just like what?
Yeah I've noticed that too. They shoot ahead at like 200mph but still DNF.
found this in a discord chat..... dunno if its fake
Looking at this picture made me wonder and I don't think I've ever seen anyone else ask this .... what is the point or use of the barcode images on each tune box?
found this in a discord chat..... dunno if its fake
Looking at this picture made me wonder and I don't think I've ever seen anyone else ask this .... what is the point or use of the barcode images on each tune box?
Never even thought about it before. Just seems to be a graphical representation of the tune. The higher the tune the more bold/dark black the thin bars become, once you start on the next 'level' of tune the previous thick bar is black.
found this in a discord chat..... dunno if its fake
Looking at this picture made me wonder and I don't think I've ever seen anyone else ask this .... what is the point or use of the barcode images on each tune box?
found this in a discord chat..... dunno if its fake
Looking at this picture made me wonder and I don't think I've ever seen anyone else ask this .... what is the point or use of the barcode images on each tune box?
Never even thought about it before. Just seems to be a graphical representation of the tune. The higher the tune the more bold/dark black the thin bars become, once you start on the next 'level' of tune the previous thick bar is black.
The thick bars represent a fuse upgrade. The thin bars are a point upgrade (cash)
They don't serve purpose for us now that we know how the system works. But for a new player they are an important visual representation of the tuning stages. I know it helped me in the early days to understand the fusing step better.
A number of the new DS cars are named twice, see the pic 2 posts above for an example: DS DS 7 Crossback E-Tense 4x4 PHEV DOHC GHIA GTI TABBYCAT 16V AIRBAG
A number of the new DS cars are named twice, see the pic 2 posts above for an example: DS DS 7 Crossback E-Tense 4x4 PHEV DOHC GHIA GTI TABBYCAT 16V AIRBAG
Yeah actually all the old DS cars are labeled DS and then the number, so "DS 3" for example. The newer DS cars double up on DS for some reason, like "DS DS 3". It's inconsistent.
Also the 1958 DS should be a Citroën DS. The DS brand didn't exist until 2009.
Not sure if it’s a bug, but it’s arguably worth a look. The uselessness of all the UR FR cars really bugs me. They’ve manage to render an entire class of cars utterly useless on all but 3 of the tracks.
Not sure if it’s a bug, but it’s arguably worth a look. The uselessness of all the UR FR cars really bugs me. They’ve manage to render an entire class of cars utterly useless on all but 3 of the tracks.
Yeah, the DeZir needs to get fixed in some way, it’s just too strong... kill it’s MRA maybe would help? Like don’t just make the MRA bad, kill it so it’s only useful on the tight twisties
I noticed that night that when running a Durango GT on the incline, it almost appears to only have three wheels, ala Reliant Robin. I'm sure it was just hard to see the 4th wheel. lol
@Hutch_Tim, @Hutch_Robin, if you read this, I just wanted to ask politely, why does it take so much time to release an update? I'm not talking about big releases (new content and features), just bug fixes. Right now we have some consipcuous bugs in the game like, disappearing Leoni, misaligned positions on the leaderboard, filter lists scrolled down randomly, filters not working when more than 2 are selected, and probably some others I'm missing. These (or at least some of them) should be pretty easy to fix, yet here we are almost a month after the release of PL8, and these bugs are still there. I get that these are not serious bugs, but they're making the game look a bit like a beta version.
So is it because releasing an update is much more complicated, than we would think? Is it because you don't want to release updates weekly, because they mess up the event brackets? Should an update like this mess with the brackets at all? I mean if there are no changes to the physics engine, and no new or changed content, there isn't really a need to force the update and separate those who have updated and those who haven't. Or you can't differentiate updates like this? Or is it just a habit that you do bigger releases less frequently, rather than smaller ones more frequently? I can't speak for everyone, but I think from a player's point of view, smaller, more frequent bugfixes are preferred over having to play a game with the same annoying bugs (even small ones like these) for months.
Also Im very interested in physics changes. You see, for some players - this is a usual casual game, for some its a big competetive game. Some spent/spend a lot of money on it. So the race results are a very important thing.
You said that nothing changed in physics in PL8, BUT something changed! We have now different race results. 969 and 699 tunes again got messed up with some cars. And you are ignoring all my questions about it.
Are you still dont know what happened and why do we have different race results? Or you do know, but dont want to tell us? Or you dont know and dont want to tell us anything, since not much players noticed that?
Also Im very interested in physics changes. You see, for some players - this is a usual casual game, for some its a big competetive game. Some spent/spend a lot of money on it. So the race results are a very important thing.
You said that nothing changed in physics in PL8, BUT something changed! We have now different race results. 969 and 699 tunes again got messed up with some cars. And you are ignoring all my questions about it.
Are you still dont know what happened and why do we have different race results? Or you do know, but dont want to tell us? Or you dont know and dont want to tell us anything, since not much players noticed that?
Also Im very interested in physics changes. You see, for some players - this is a usual casual game, for some its a big competetive game. Some spent/spend a lot of money on it. So the race results are a very important thing.
You said that nothing changed in physics in PL8, BUT something changed! We have now different race results. 969 and 699 tunes again got messed up with some cars. And you are ignoring all my questions about it.
Are you still dont know what happened and why do we have different race results? Or you do know, but dont want to tell us? Or you dont know and dont want to tell us anything, since not much players noticed that?
Comments
I would start a race and it would just quit the whole game and throw me out
found this in a discord chat..... dunno if its fake
twizzy f1 engine position.
all these errors are found by my friends in a discord server. kudos to them too.
Just seems to be a graphical representation of the tune.
The higher the tune the more bold/dark black the thin bars become, once you start on the next 'level' of tune the previous thick bar is black.
………..
I mean it literally says "Hybrid"
DS DS 7 Crossback E-Tense 4x4 PHEV DOHC GHIA GTI TABBYCAT 16V AIRBAG
Also the 1958 DS should be a Citroën DS. The DS brand didn't exist until 2009.
This game sure knows how to count...
Here!
You said that nothing changed in physics in PL8, BUT something changed! We have now different race results. 969 and 699 tunes again got messed up with some cars. And you are ignoring all my questions about it.
Are you still dont know what happened and why do we have different race results? Or you do know, but dont want to tell us? Or you dont know and dont want to tell us anything, since not much players noticed that?