RQ system flaw
The current RQ system incentivizes me to play less, and this frustrates me as I like to play the game but I feel penalized for doing it.
Currently, I race against players who have a similar RQ as me. This means that in order to have an advantage, I should open as many packs as possible per RQ level gained (to have strong deck vs my competition). Which means that I should actually play less (if you play a tournament more than necessary, you will keep getting RQ without getting more packs and decrease your packs to RQ ratio).
I have bought gold and packs, but I would need to spend hundreds or thousands of dollars to counteract this effect. I propose one of two solutions to this problem:
1) use a more traditional ranking system which is based on performance (something like an ELO system). The trophies would be an example of something that might work for this...
2) change the way that I get RQ. Basically, I shouldn't get RQ just for winning a race that doesn't give me packs.
The point here is that the current system penalizes me for playing the game more, which I doubt is in anyone's interest since you can charge me gold for tickets.
Anyone else feel the same way?
Has Hutch considered this conflict?
Is there a solution in the works?