I dont understand why they nerfed the weekly prizes too, i cant understand hutchs decision making anymore, i try to keep myself from abandoning the game but it feels just not rewarding as before
I dont understand why they nerfed the weekly prizes too, i cant understand hutchs decision making anymore, i try to keep myself from abandoning the game but it feels just not rewarding as before
I agree with the last part, the weekly challange prizes are not that bad though. The only problem I have with it is the lenght. Most of the times you can finish it in 60 hours (2.5 days), then you farm for another 2.5 days, and then wait for another 2 days until the next one starts. It could have 10 stages, and last for 7 days.
I pointers it out because all everyone does around here anymore is point out every negative thing they can come up with, No matter how small. It’s very annoying.
I pointers it out because all everyone does around here anymore is point out every negative thing they can come up with, No matter how small. It’s very annoying.
Then they should start doing positive things again and not only damage controll. Doing something positive to negate something negative you did beforehand doesn't count. But that's all we get right now. The forum is either silent or blaming Hutch right now. It's been like this since the removal of the daily event. But to be honest, the blame is all on Hutch. They are not listening to what the player base wants. They keep silent about more than half of the problems the forum lists. And when we finally get an answer, you get a cheap excuse, some non meaningful statistics, damage contolling arguments or even the blame for server errors (that was support). Judging from the behaviour of the forum in the latest weeks, that's how most players feel right now.
And what is Hutch response to all this negativity? Nothing. What else do you expect?
Tricky to setup a farming hand with the 4x mitsubishi requirement but managed it...just! Plenty of scope to increase that test bowl by 7 points for the 3* when needed.
Hutch, what happened to low RQ cars being useful in challenges? For the first round of this weeks challenge, as well as many challenges of the past month or two, have an RQ limit of 95. I remember when RQ limits for round one were 40-50 RQ. This is ridiculous. First low RQ cars have become useless in regular events, and now challenges? What even is the point of them being in the game? It’s obvious you increased the RQ limits in challenges this much just to sell more god damn packs.
I remember the time, were tim said, that they are trying new ways of rewarding in the weekly challenge. That they would evaluate the data and listen to feedback about the new prizes and structure of the weekly event. But after changing it, we never got any information again. It just continued to be only ceramic packs as the big prize.
The only feedback i have gathered (from this forum) was negative. The majority doesnt want the ceramic pack. So my question ist, to which feedback/Data do you listen to keep going this way? @Hutch_Tim
I prefer a ceramic (don't hate me). If they gave a B class, everyone would moan it was a rubbish B class or a duplicate. If it was a useful B class then everyone would have it and it's pointless giving it away. A ceramic gives you an opportunity. Of course, they could create a new UltraRare pack that just gave one guaranteed UR.
I prefer a ceramic (don't hate me). If they gave a B class, everyone would moan it was a rubbish B class or a duplicate. If it was a useful B class then everyone would have it and it's pointless giving it away. A ceramic gives you an opportunity. Of course, they could create a new UltraRare pack that just gave one guaranteed UR.
there's almost no chance they'd give out an ultra I do not have but at the very least that's guaranteed food for epics.
I prefer a ceramic (don't hate me). If they gave a B class, everyone would moan it was a rubbish B class or a duplicate. If it was a useful B class then everyone would have it and it's pointless giving it away. A ceramic gives you an opportunity. Of course, they could create a new UltraRare pack that just gave one guaranteed UR.
And why not a CF at the end of the challenge?
So you have a little chance for a good car. And not every week a rubbish C car.
I prefer a ceramic (don't hate me). If they gave a B class, everyone would moan it was a rubbish B class or a duplicate. If it was a useful B class then everyone would have it and it's pointless giving it away. A ceramic gives you an opportunity. Of course, they could create a new UltraRare pack that just gave one guaranteed UR.
And why not a CF at the end of the challenge?
So you have a little chance for a good car. And not every week a rubbish C car.
I think my favourite would be at event start you choose either normal or hard, and have either a Ceramic or CF pack as a reward.
This is actually an interesting idea. I don't think hutch would go for cf but for instance an ultra as a reward if all of the cars you fight against are maxed...?
I think my favourite would be at event start you choose either normal or hard, and have either a Ceramic or CF pack as a reward.
This is actually an interesting idea. I don't think hutch would go for cf but for instance an ultra as a reward if all of the cars you fight against are maxed...?
Yea, it shouldn't be easy. If a CF pack is deemed too much for them, create a Challenge Pack. Personally, the weekly challenges are my favourite part of the game, so any TLC that can be applied to it gets my vote.
I think my favourite would be at event start you choose either normal or hard, and have either a Ceramic or CF pack as a reward.
This is actually an interesting idea. I don't think hutch would go for cf but for instance an ultra as a reward if all of the cars you fight against are maxed...?
Yea, it shouldn't be easy. If a CF pack is deemed too much for them, create a Challenge Pack. Personally, the weekly challenges are my favourite part of the game, so any TLC that can be applied to it gets my vote.
Same here. For a reason I still don't know the personal challanges I like the most. Maybe because there is much less pressure because you can't loose points or places. Or I'm a loone wolf,.. that can be also the case
I have pointed out this before, personally Hutch can stop doing the daily rewards (who really enjoys that one???) and at this to the weekly challange. Like Moog suggested: You can choose for the soft-medium-hard version (I added one to have more levels) . Prices according to them.
Basil, its never a good idea to take something away We learned here that rebalancing is a bad word lol.And i like my weekly ceramic from the rewards. Two level of difficulty sounds fun, but given the mountain of problems atm, i see no chance to happen that soon.
I’d really appreciate more difficult challenges. Not since the RS200 prize have I had to do anything other than throw cards down. I appreciate it needs to be accessible to all but a hard challenge every now and then would get the juices flowing
Comments
The forum is either silent or blaming Hutch right now. It's been like this since the removal of the daily event. But to be honest, the blame is all on Hutch. They are not listening to what the player base wants. They keep silent about more than half of the problems the forum lists. And when we finally get an answer, you get a cheap excuse, some non meaningful statistics, damage contolling arguments or even the blame for server errors (that was support). Judging from the behaviour of the forum in the latest weeks, that's how most players feel right now.
And what is Hutch response to all this negativity? Nothing.
What else do you expect?
Points: -50 +50 +250 +50 -107
Upgrades: 633, 966, 966 969 333
The only feedback i have gathered (from this forum) was negative. The majority doesnt want the ceramic pack. So my question ist, to which feedback/Data do you listen to keep going this way? @Hutch_Tim
So you have a little chance for a good car. And not every week a rubbish C car.
give me a sec
defla..inflation!
Personally, the weekly challenges are my favourite part of the game, so any TLC that can be applied to it gets my vote.
Two level of difficulty sounds fun, but given the mountain of problems atm, i see no chance to happen that soon.