New Environment Discussion

Hi guys,
We are currently moving on from PL 3.5, towards PL 4.0. We've had some great feedback on current environments within the game.
It would also be good to get your thoughts on potential future environments, the unique challenge they might offer and anything else you think they would bring to the game.
Let's discuss!
We are currently moving on from PL 3.5, towards PL 4.0. We've had some great feedback on current environments within the game.
It would also be good to get your thoughts on potential future environments, the unique challenge they might offer and anything else you think they would bring to the game.
Let's discuss!
Comments
I also think that a trophy truck style track system would be incredible.
The rally cross type tracks are would be interesting to play around with. Tarmac, dirt, jumps.. all on the same track.
I have also considered a "Race until you lose" type challenge. In this situation, you would race for rewards up the ladder gaining prizes along the way. Each level getting higher and higher. Quit when you feel like you can't win any longer. If you go to far and lose, you lose the prizes you have earned. I have seen this type of setup used in other games.. even Hutch games. The big deal with this is that your cars will eventually need to go to garage for maintenance so you will need a diverse garage to keep moving forward.
Also what someone else said about the circuits where you switch sides halfway through. Similar to how the race of champions are set up.
Also maybe like a high speed turn test? Not sure quite how it would work but say a rolling start at 100 mph then you have to take a large radius sharp degree turn (think 130r at Suzuka). Or any other famous aspects of intl racing circuits that might be incorporated would be cool
The slalom course but where you drive straight, do the u-turn and drive straight back.
Tug of war? Two cars chained up pulling on each other.
A Giant superspeedway. Could have superspeedway races, ‘roval’ races (oval combined with infield track), figure eight races, small oval races, small road course races, drag races, etc.
Mountain Course - lots of twisty course with elevation, downhill switchback races, up hill races, etc.
if we’re putting ideas out there, how about a freeway track with AI cars that our cars have to dodge. So speed and grip have to come into affect. Might be too hard, or impractical but would be fun to watch!
Make one like the Goodwood one, with all kinds of twists and turns... famous ones, in fact...
Or touges could be nice... some Japanese drifting action...
All tracks with the opposite direction of departure
Say hutch off topic, but when you have a manufacture on the books already , and they update there range with new cars as they always do... can you simply add them or do you have to go back to them and ask again for individual cars ?
Wondering how fast you can keep track of new car updates
Currently we have:
- Test Centre (the kind of generic environment we use for most challenges)
- City
- Monaco
- Tokyo
- Grand Canyon
- Some single challenge environments like hills, frozen lake, hairpin, twisty road
- Tight gravel and wet dirt roads on the side of mountains, like Brazil or China
- Snowy downhill courses leading into a town setting, like a ski resort
Or seaside/beach environments?
Or drags or slaloms at an airport on the runway?
Corsica- tight tight tarmac cliff edge twistys , hair pins uphill and downhill, tight narrow towns.
Norway - dirt , gravel , snow , tarmac all through Forrest but with YUMPS
Wales- wet wet wet wet dirt and tarmac look out for sheep.
Australia - sand dirt yumps
A single-race DAILY ladder / league competition, where all players are paired off against each other and must play a hand for a set RQ level, and tracks that can be seen (like weekly challenge set up) before you commit.
Both players choose one hand, for one race, without seeing their opponents hand and the winner progresses on to face another player the next day.
Prizes go up for each round you win.