Recommendations for HUTCH

BugattiBugatti Posts: 3,553 ✭✭✭✭✭
edited May 2018 in General Discussion
Every week needs to be a major event that offers a VEHICLE on top of the rewards that are currently offered.

If an event goes longer then 24 hours then a carbon pack should always be up for grabs for tier 1 and tier 2 should offer the ceramics.

Also, events that are running should always offer both RQ limited and NON limited events side by side. I am not including the daily cause that doesn't count in my eyes. Wouldn't it be cool, if they ran the exact same event as the RQ limited event but as a NO Limit at the same time?

I think this will help keep people more involved in this game and also help build garages up a little more.

Every now and then you should have random POP UP deals to buy slots, gold, and cash and special packs.

And last but not least..
I really want at least a X5 Carbon Pack Deal implemented into the buy cars section, x10 Carbon deal would be amazing as well.

These are just my wants..

Players,
please feel free to use this topic to post your suggestions as well. The more voices that give input here, the better the chance of making the game more enjoyable for all of us.

Thanks for taking the time to read this  ;)
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Comments

  • th1318th1318 Posts: 31
    Expanded HARD single player modes targeted at very end game players
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    th1318 said:
    Expanded HARD single player modes targeted at very end game players
    That would be sweet, how about they offer two different challange modes, Normal mode and Pro mode one that is almost impossible that offers much better cars and rewards?
  • th1318th1318 Posts: 31
    Bugatti said:
    th1318 said:
    Expanded HARD single player modes targeted at very end game players
    That would be sweet, how about they offer two different challange modes, Normal mode and Pro mode one that is almost impossible that offers much better cars and rewards?
    Ya something like that would work. Would probably be easier for them to make as they already have it made, just need to switch the cars and prizes. 

    There just needs to be something that I can look forward to more than an occasional event with good rewards once or twice a month. 
  • BubblegumBubblegum Posts: 157 ✭✭✭
    ...miss those roughly good days. 


  • CharlieRCharlieR Posts: 498 ✭✭✭✭
    :):) 99% of events are rq limit and 99% got ceramics for a prize.... this game is a shadow of itself...
  • TGPDTGPD Posts: 6,069 ✭✭✭✭✭
    edited May 2018
    Good points @Bugatti. Really helped to clear the air on that. Don't really like the 10x Carbon. 5x is fine, 10x is a bit overboard imo.
    Post edited by TGPD on
  • AJTheCaveManAJTheCaveMan Posts: 1,366 ✭✭✭✭✭
    edited May 2018
    How is what he said offensive? SJW rules? I'm confused.

    *Edit @TGPD: Are you starting another online conflict? I thought we were exclusive?
    Post edited by AJTheCaveMan on
  • TGPDTGPD Posts: 6,069 ✭✭✭✭✭
    no not offensive, just "to be taken the wrong way"
  • MSteeLMSteeL Posts: 1,045 ✭✭✭✭✭
    Hutch being very quiet about this hmmmmm
  • TGPDTGPD Posts: 6,069 ✭✭✭✭✭
    I quite like the idea of having a random car at stake for events. I don't want it to be an S class every time, just a random A class, heck, even a random B class would be worth it. This way the car won't be made worthless because only the top people can get it. Put an RQ limit, but not too limited, like RQ135 will promote more strategic hands. Prize car ideas could be like a Cadillac STS-V, Audi S3, Ford Escort Rally Spec, the 968 Turbo S or KTM X-Bow GT... Something decent that would help people a lot.
  • benbqbenbq Posts: 590 ✭✭✭✭
    @Bugatti this is a solid suggestion. I think hutch is hesitant to ramp up the pace at which people collect cars, and for good reason - it is much easier to fix the mistake of being too reserved than too generous. I know this might sound odd but high level car rewards don’t feel like a solution to the real problems with this game, as historically these prizes tend to further the gulf between the few with the ability to "win" and the masses.

    I think hutch is in is in the middle of a massive experiment and it’s one that I am pretty sure they need to stay focused on 100%: Matchmaking. Each update comes with them tinkering with how trophies work and I’m glad they’re doing these tweaks, but I don't think they've arrived yet at the solution.

    Warning: wall of text incoming. tl;dr matchmaking should be based on ability to win top prizes, not on quantity of trophies.

    My recommendation is that the matchmaking system needs further, more serious overhaul. Top Drives is an entirely new type of game, really in a lot of ways it is incomparable to other mobile offerings currently. This is extremely cool and revolutionary, but unfortunately Hutch released the game tied to an extremely UN-revolutionary matchmaking system, pulled from dinosaur mobile game ideas like trophy number being an adequate measure of game progression. This is simply ineffective in TD and really in other games, too.

    Here's what happens from a player logic point of view under the current trophy "hard floor" system where we can only gain trophies:

    Step 1: Join event, use one ticket with a burner hand to see what kind of tracks we have.
    Step 2: Look at leaderboard, figure out roughly "Where can I place with the cars that I have vs this opposition."
    Step 3: If the answer to step 2 is "I can place highly enough to gain a prize worthy of gaining trophies," then "TRYHARD MODE ENGAGED." If the answer to step 2 is "My hand isn't really strong enough to make it high enough for worthy prizes," then "Smurf mode engaged again..."

    The flaw under the current trophy system is that for a lot of players, the gap between tryhard mode and smurf mode cannot ever be crossed without a significant wallet punch through the paywall. While for some players this is no problem, this only appeals to a certain segment of people that like to play TD. For casual spenders or f2p, the game quickly loses its shine and people return to spending their dollars on Clash of Clans.

    My proposal is that TD needs a new kind of matchmaking. Here's why: The MAIN JOB of matchmaking is to put people against others of similar strength and ability, making this a game of strategy. Currently, there are two types of garages in TD: Those who have the strength to get the top prize, and those that just don't even come close. TD is now a complex enough animal that it is impossible to measure garage strength by adding up "RQ" in each rarity level, or really almost any other kind of metric since the events can have so many nuances.

    So what is this magic new type of matchmaking that I recommend? I think we need to introduce a revised player profile, which tracks event participation based on the *type* of trophies the player is receiving. We already receive tiered prizes when a match is over, so I think that the trophies we get should be tiered as well instead of generic # of trophies. I'm fine with keeping the trophy # around as a decoration, but functionally, the matchmaker should separate the tiers of players based on their ability to win tier 1 or tier 2 prizes.

    What this should do in the long run is shake away those who CAN win from those who have no chance. Players who have previously won a tier 1 prize should only be matched against others who have won a tier 1 prize. They should be removed from the pool of "lesser" competing garages. Players who consistently win tier 3 prizes or below, and can never dream of tier 1 could suddenly be matched against each other for the chance at winning some of these insane prize cars, instead of the prize car offerings and other hutch generosities further building the paywall.



  • th1318th1318 Posts: 31
    Copying below from another post. Think it fits well here too

    I think there are a few current games out there that Hutch, or you fellow forumers, could look at for examples of other well done trophy/tiering systems.

    1. Golf Clash
    They have a trophy count and a tier system that allows you to move up , down, or stay in the same tier every week. At the end of each week, the top and bottom of 15-20% of the people move, and the rest stay the same spot. Think this could work well as it is less reliant on actual trophies and how you do against the system, and since it is weekly, it wont be as instant as smurfing was in the past.

    2. Tap Sports Baseball
    They have a tier system that only allows you to move up. Isn't derived from actual trophies, just how much you win in single player modes. But this allows you to match to people either in the same tier or a few tiers around you. This allows for brackets to change more often resulting in different competition. However, this game relies heavily on club playing, so might not be a good direct comparison

    3. Clash Royale
    They have a free trophy system that allows you to go up or down based on the outcome of the match. Additionally there is a "max" trophy limit too. Once you pass that limit, you gain legendary trophies for that "season" and keep battling up for rewards. Then at the end of each season, the legendary trophies are removed and you start at the "max" amount again and battle back up. However, this game relies a lot on human input of placing cards at the right time/place and strategy and isn't as cut and dry of someone having a better hand

    While none of these games you can make a direct translation, I think some of these ideas might be useful to look at and hopefully start some conversations to help improve the game. However, the main difference that all of these games do have is a large reward at the end of every week, or season that encourages people to play. So if you decide to "smurf" that hurts your chance at getting those top prizes, not like TD where you can smurf in most events and not hurt your chances at getting the next great prize car.

    I REALLY like this game and only want it to succeed, despite me being negative the past few posts, I apologize. I want to see this game succeed and stay interested in it which is why I'm offering strong opinions. 
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    Bump, please add your suggestions  ;)
  • lemmings99olemmings99o Posts: 1,650 ✭✭✭✭✭
    Yeah. My suggestion is for them not to increase the price of a carbon fibre pack just because an event using those cars is currently running. Talk about corporate greed.
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    Yeah. My suggestion is for them not to increase the price of a carbon fibre pack just because an event using those cars is currently running. Talk about corporate greed.
    I agree!
  • milewski1015milewski1015 Posts: 2,221 ✭✭✭✭✭
    Yeah. My suggestion is for them not to increase the price of a carbon fibre pack just because an event using those cars is currently running. Talk about corporate greed.
    Whoa, yeah, that’s crazy. I’d almost rather try my luck with the Alfa ceramics on the event page
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    Honestly I think they did it by mistake I don't think their intentions was to really do that.
    @Hutch_Robin
    @Hutch_Demorphic
    Please confirm?
    But don't fix and release them again until i buy these first ok  :D:D:D:p
  • lemmings99olemmings99o Posts: 1,650 ✭✭✭✭✭
    I'd be surprised if they reply tho, partly because it's 10pm sunday on a bank holiday weekend.
  • Sherby90Sherby90 Posts: 333 ✭✭✭
    I don't think it is a mistake. That price says "you want the Pagani? Show me the money". :(
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    Sherby90 said:
    I don't think it is a mistake. That price says "you want the Pagani? Show me the money". :(
    Well i don't need that pagani,  but i want it sooo.. I showed them the money
  • Sherby90Sherby90 Posts: 333 ✭✭✭
    I'm disheartened by the prices. Might buy some regular cf instead
  • ZotZeZotZe Posts: 1,014 ✭✭✭✭✭
    Sherby90 said:
    I don't think it is a mistake. That price says "you want the Pagani? Show me the money". :(
    I showed them the Money, and they didnt gave a Pagani to me.... 
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    edited May 2018
    ZotZe said:
    Sherby90 said:
    I don't think it is a mistake. That price says "you want the Pagani? Show me the money". :(
    I showed them the Money, and they didnt gave a Pagani to me.... 
    They should have gave you a pagani tho since you showed them the money! Arrgg..
     I am gonna post my video shortly, must keep you guys in suspense.  :p
  • milewski1015milewski1015 Posts: 2,221 ✭✭✭✭✭
    So...@Bugatti, when are you joining? Lol
  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    edited May 2018
    So...@Bugatti, when are you joining? Lol
    I am waiting at least 24 hours, only because alot of us top players have paganis and great alpha hand, just don't want to be stuck with stale hands at the top. Cant help anybody if that happens 
    Post edited by Bugatti on
  • RobGripesRobGripes Posts: 2,513 ✭✭✭✭✭
    @Hutch_Robin

    Could you guys discuss this idea for the website please?

    Have our ingame name displayed (if we reveal by ourselves) on our website profile page. When someone clicks on our name then they can see our in game name. Just an added line under username would be easy.


  • BugattiBugatti Posts: 3,553 ✭✭✭✭✭
    RobGripes said:
    @Hutch_Robin

    Could you guys discuss this idea for the website please?

    Have our ingame name displayed (if we reveal by ourselves) on our website profile page. When someone clicks on our name then they can see our in game name. Just an added line under username would be easy.


    That would be great!
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